Update Pivot Location
GUnrealEd->UpdatePivotLocationForSelection(true);
UUnrealEdEngine::UpdatePivotLocationForSelectionLast updated
This is done in:
GUnrealEd->UpdatePivotLocationForSelection(true);
UUnrealEdEngine::UpdatePivotLocationForSelectionBut selection for spline points is different because they’re not UObjects, they have HSplineKeyProxy structs and this is updated in the FSplineComponentVisualizer::DrawVisualization. Selecting in the viewport calls FSplineComponentVisualizer::VisProxyHandleClick.
Last updated