UOS_RRS_RenderDataLibrary
Documentation for the Osero Suite: Render Results Screen update 1.1 (5.2+)
References
Parent Class
UBlueprintFunctionLibrary
Module
OS_RRS_Editor
Header
/OseroSuite_RRS/Source/OS_RRS_Editor/Public/Automation/
Include
#include "Automation/OS_RRS_RenderDataLibrary.h"
Remarks
Blueprint wrappers and helpers for render result data.
Variables
Functions
static FString
ToString_RenderResult(const EOS_RRS_RenderResult& RenderResult)
static FString
ToString_DateTimeFormat(const EOS_RRS_DateTimeFormat& Format)
static FString
ToString_Status(EMovieRenderShotState Status)
static FString
ToString(const EOS_RRS_RenderResult& RenderResult)
static FString
ToString(const EOS_RRS_DateTimeFormat& Format)
static FString
ToString(EMovieRenderShotState Status)
static FLinearColor
ToColour_RenderResult(const EOS_RRS_RenderResult& RenderResult)
static FLinearColor
ToColour_Status(EMovieRenderShotState Status)
static FLinearColor
ToColour(const EOS_RRS_RenderResult& RenderResult)
static FLinearColor
ToColour(EMovieRenderShotState Status)
static FOS_RRS_ResultData
GetRenderResultsFromJson(FString FullJsonPath)
static bool
ContainsJob(const FOS_RRS_ResultData& ResultData, FString JobName, FString ObjectPath)
static bool
ContainsJob_Struct(const FOS_RRS_ResultData& ResultData, FOS_RRS_JobData JobData)
This function compares JobName and ObjectPath - the rest of the data is ignored.
static bool
HasAnyShots_Results(const FOS_RRS_ResultData& ResultData)
static bool
HasAnyShots_Job(const FOS_RRS_JobData& JobData)
static double
GetTotalRenderTime_Result(const FOS_RRS_ResultData& ResultData)
static double
GetTotalRenderTime_Job(const FOS_RRS_JobData& JobData)
static bool
ContainsShot(const FOS_RRS_JobData& JobData, FString ShotName)
static bool
ContainsShot_Struct(const FOS_RRS_JobData& JobData, FOS_RRS_ShotData ShotData)
static bool
EqualEqual_JobJob(FOS_RRS_JobData A, FOS_RRS_JobData B)
static bool
EqualEqual_ShotShot(FOS_RRS_ShotData A, FOS_RRS_ShotData B)
static bool
NotEqual_JobJob(FOS_RRS_JobData A, FOS_RRS_JobData B)
static bool
NotEqual_ShotShot(FOS_RRS_ShotData A, FOS_RRS_ShotData B)
static FString
GetDisplayName_Shot(const FOS_RRS_ShotData& ShotData, bool bRootOnly = true)
@param RootOnly will cut any inner names and shot the name as displayed in the root sequence only
static bool
IsValid_Job(const FOS_RRS_JobData& JobData)
static bool
IsValid_Shot(const FOS_RRS_ShotData& ShotData)
static FString
GetCleanOutputPath(const FOS_RRS_JobData& JobData, FString ShotName = "")
static FColor
GetColour_Success()
static FColor
GetColour_Warning()
static FColor
GetColour_Failure()
static FColor
GetColour_Error()
static FColor
GetColour_DateTime()
static FColor
GetColour_TotalRenderTime()
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