Get Piloted Viewport Actor
Use the global pointer GCurrentLevelEditingViewportClient, and internally it’s call the Locked Actor.
GCurrentLevelEditingViewportClient->IsAnyActorLocked();
GCurrentLevelEditingViewportClient->GetActiveActorLock();
You can also get whether it’s locked to cinematics:
GCurrentLevelEditingViewportClient->IsLockedToCinematic();
Examples:
USH_WaterfallTool2Statics::SelectActorInViewport
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