Get Piloted Viewport Actor

Use the global pointer GCurrentLevelEditingViewportClient, and internally it’s call the Locked Actor.

GCurrentLevelEditingViewportClient->IsAnyActorLocked();
GCurrentLevelEditingViewportClient->GetActiveActorLock();

You can also get whether it’s locked to cinematics:

GCurrentLevelEditingViewportClient->IsLockedToCinematic();

Examples:

  • USH_WaterfallTool2Statics::SelectActorInViewport

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