Changelog

Changelog for the Osero Suite: Module Creator.

[Coming Soon]: Update v1.1

  • Updated copyright notice

  • Removed UFUNCTIONS from Statics class to avoid cluttering Blueprint menus with duplicate static functions when multiple Osero Suite tools are installed

  • Fixed bug in 5.4+ where settings didn't save to config properly

  • Updated code for consistency across all Osero Suite tools

    • This includes adding a sort function to the Osero Suite Menu so that the tools are always in the same order, not dependant on which order the plugins load

    • This includes updating code to new Osero Suite naming convention

    • Osero Suite logo in tool now opens the Jeren Osero website

    • All code for each engine version is in ALL plugin versions so it doesn't matter which engine version the plugin comes from, it should work for all (5.2+)

  • Added in Module Templates

    • The tool now uses Osero Suite: Module Template Data Assets to store template modules

    • The default template can be set in the new Osero Suite: Module Creator Project Settings

    • Import/Export Templates from/to json files

    • Templates give the user flexibility to add extra files other than just the module h/cpp and build.cs

    • Ability to copy an existing module in the project and convert it into a template

    • Templates use key variables to replace text when generating the new module - users can add and modify keys as they wish (default keys include "{Module Name}", "{Module Name UPPER}", "{Plugin Name}", and "{Copyright Notice}")

  • Fixed some minor UI issues

  • Added Osero Suite Footer

    • Moved "Generate Module" to footer and renamed "Create Module"

    • Added plugin version to footer

  • Added icons to buttons throughtout tool

  • Added ability to create the new module as a new plugin

  • Renamed "Source Control" to "Revision Control" to align with the change by Epic Games in 5.2+

[26 September 2023]: Release v1.0

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