> For the complete documentation index, see [llms.txt](https://docs.oserosuite.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.oserosuite.com/supported-assets/render-results-screen/how-to-use-5.2+.md).

# How to Use (5.2+)

Documentation for the Osero Suite: Render Results Screen update 1.1 (5.2+)

Update 1.1 added some new features and modified how some features work, however, the general principle is still the same as the previous version.

* [Tutorial](/supported-assets/render-results-screen/how-to-use-5.2+/tutorial.md)
* [Making Sure the Plugin is Active](/supported-assets/render-results-screen/how-to-use-5.2+/making-sure-the-plugin-is-active.md)
* [Movie Render Queue Job Additons](/supported-assets/render-results-screen/how-to-use-5.2+/movie-render-queue-job-additions.md)
* [UI Outline](/supported-assets/render-results-screen/how-to-use-5.2+/ui-outline.md)
  * [Render Results Window](/supported-assets/render-results-screen/how-to-use-5.2+/ui-outline/render-results-window.md)
  * [Render Graph](/supported-assets/render-results-screen/how-to-use-5.2+/ui-outline/render-graph.md)
  * [Contact Sheet](/supported-assets/render-results-screen/how-to-use-5.2+/ui-outline/contact-sheet.md)
* [Accessing Previous Render Results](/supported-assets/render-results-screen/how-to-use-5.2+/accessing-previous-render-results.md)
* [Data Handler](/supported-assets/render-results-screen/how-to-use-5.2+/data-handler.md)
* [Plugin Content](/supported-assets/render-results-screen/how-to-use-5.2+/plugin-content.md)
* [Project Settings](/supported-assets/render-results-screen/how-to-use-5.2+/project-settings.md)
* [Code Reference](/supported-assets/render-results-screen/how-to-use-5.2+/code-reference.md)

{% hint style="info" %}
For general information about the Movie Render Queue, [see the Epic Games documentation here](https://dev.epicgames.com/documentation/en-us/unreal-engine/rendering-high-quality-frames-with-movie-render-queue-in-unreal-engine).
{% endhint %}
