Osero Suite by Jeren Osero
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  • Osero Suite
  • About
  • Frequently Asked Questions
  • Support
  • Featured Assets
    • [FEATURED] Module Creator
  • Supported Assets
    • Module Creator
      • About
      • Changelog
      • How to Use (5.2+)
        • Tutorial
        • Accessing the Module Creator
        • UI Outline
        • Module Templates
        • Plugin Content
        • Project Settings
      • How To Use (Legacy 5.1)
      • Frequently Asked Questions
    • Plugin Sync Tool
      • About
      • Changelog
      • How to Use (5.2+)
        • Tutorial
        • Accessing the Plugin Sync Tool
        • UI Outline
        • Project Settings
      • How to Use (Legacy 5.1)
    • Render Results Screen
      • About
      • Changelog
      • How to Use (5.2+)
        • Tutorial
        • Making Sure the Plugin is Active
        • Movie Render Queue Job Additions
        • UI Outline
          • Render Results Window
          • Render Graph
          • Contact Sheet
        • Accessing Previous Render Results
        • Data Handler
        • Plugin Content
        • Project Settings
        • Code Reference
          • Classes
            • UOS_RRS_DataHandler
            • UOS_RRS_RenderDataLibrary
          • Structs
            • FOS_RRS_JobData
            • FOS_RRS_ResultData
            • FOS_RRS_ShotData
          • Enums
            • EOS_RRS_RenderResult
      • How to Use (Legacy 5.1)
  • BUY OSERO SUITE PRODUCTS
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  • SOCIALS
    • YouTube
    • Rumble
    • Twitter/X
    • Instagram
    • LinkedIn
    • Jeren Osero Website
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About

Last updated 3 months ago

Osero Suite

The Osero Suite is a suite of tools developed for Unreal Engine and sold on Fab. These tools are developed by Jeren Osero as a hobby around other life commitments such as work and family. Most of these tools are ones that Jeren Osero has developed for his personal use and decided to improve and share with the rest of the world.

Jeren Osero

Jeren Osero is a a Software Engineer and Game Developer from Australia who has a passion for Unreal Engine, C++, and being productivly lazy by automating tedious tasks. He's been working with Unreal Engine and C++ since UE4.0 in 2015, and has extensive experience working on multiple professional and experimental projects over the last decade in both the game and animation industries.

View the Osero Suite on Fab!
Visit the Jeren Osero website!