# Component Transforms

USceneComponent save their transform in separate FVectors rather than using an FTransform:

* RelativeLocation
* RelativeRotation
* RelativeScale3D

<figure><img src="/files/n5U5VgO5EyNgFMbe6HUC" alt=""><figcaption></figcaption></figure>

It also has three bools that tell whether these variables are relative or absolute:

* bAbsoluteLocation
* bAbsoluteRotation
* bAbsoluteScale

<figure><img src="/files/yQZWinmSAVBMmzHnzp20" alt=""><figcaption></figcaption></figure>

What is shown in the *Details Panel* to make it look like FTransform is customised here:

```cpp
FComponentTransformDetails::GenerateChildContent
```

<figure><img src="/files/gwuMw9RinpRY0Nk3KxbC" alt=""><figcaption></figcaption></figure>


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