Component Transforms
Last updated
Last updated
USceneComponent save their transform in separate FVectors rather than using an FTransform:
RelativeLocation
RelativeRotation
RelativeScale3D
It also has three bools that tell whether these variables are relative or absolute:
bAbsoluteLocation
bAbsoluteRotation
bAbsoluteScale
What is shown in the Details Panel to make it look like FTransform is customised here: