Component Transforms

USceneComponent save their transform in separate FVectors rather than using an FTransform:

  • RelativeLocation

  • RelativeRotation

  • RelativeScale3D

It also has three bools that tell whether these variables are relative or absolute:

  • bAbsoluteLocation

  • bAbsoluteRotation

  • bAbsoluteScale

What is shown in the Details Panel to make it look like FTransform is customised here:

FComponentTransformDetails::GenerateChildContent

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