Component Transforms
USceneComponent save their transform in separate FVectors rather than using an FTransform:
RelativeLocation
RelativeRotation
RelativeScale3D

It also has three bools that tell whether these variables are relative or absolute:
bAbsoluteLocation
bAbsoluteRotation
bAbsoluteScale

What is shown in the Details Panel to make it look like FTransform is customised here:
FComponentTransformDetails::GenerateChildContent

Last updated