UIAction.h Line 139
Putting a breakpoint at UIAction.h Line 139 will pause the editor whenever a UI Action is triggered so that you can see where the code goes. Step into this function and into the next and it will show where the delegate points.
FUIAction::Execute()
bool Execute( ) const
{
// It's up to the programmer to ensure that the action is still valid by the time the user clicks on the
// button. Otherwise the user won't know why the action didn't take place!
if( CanExecute() )
{
return ExecuteAction.ExecuteIfBound(); //--- THIS LINE ---
}
return false;
}
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