Osero Suite by Jeren Osero
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  • Osero Suite
  • About
  • Frequently Asked Questions
  • Support
  • Featured Assets
    • [FEATURED] Module Creator
  • Supported Assets
    • Module Creator
      • About
      • Changelog
      • How to Use (5.2+)
        • Tutorial
        • Accessing the Module Creator
        • UI Outline
        • Module Templates
        • Plugin Content
        • Project Settings
      • How To Use (Legacy 5.1)
      • Frequently Asked Questions
    • Plugin Sync Tool
      • About
      • Changelog
      • How to Use (5.2+)
        • Tutorial
        • Accessing the Plugin Sync Tool
        • UI Outline
        • Project Settings
      • How to Use (Legacy 5.1)
    • Render Results Screen
      • About
      • Changelog
      • How to Use (5.2+)
        • Tutorial
        • Making Sure the Plugin is Active
        • Movie Render Queue Job Additions
        • UI Outline
          • Render Results Window
          • Render Graph
          • Contact Sheet
        • Accessing Previous Render Results
        • Data Handler
        • Plugin Content
        • Project Settings
        • Code Reference
          • Classes
            • UOS_RRS_DataHandler
            • UOS_RRS_RenderDataLibrary
          • Structs
            • FOS_RRS_JobData
            • FOS_RRS_ResultData
            • FOS_RRS_ShotData
          • Enums
            • EOS_RRS_RenderResult
      • How to Use (Legacy 5.1)
  • TECHNICAL NOTES
    • Foreword
    • Unreal Engine Notes
      • Actor Components
        • Component Transforms
      • Blueprints
        • Add Function to Promotable Operator Nodes
      • Compile Errors
        • Implicit Capture of 'This' via '[=]' is Deprecated
        • Specified Type Modifiers Are Not Allowed Here
        • Static Function in Namespace Not Defined
        • Circular Dependency Detected
        • Inconsistent Dll Linkage
        • Overloaded Member Function Note Found (Compile Error in .gen File)
      • Debugging
        • UIAction.h Line 139
      • Details Customisation
        • Add External Property to Details Panel
        • Default Slate Styles
      • Ed Modes
        • Registering Editor Modes
      • Editor/Engine
        • Get Engine Version in C++
        • Extending the Editor with FExtender
      • Input
        • Get Key or Mouse Button in C++
        • Mouse Cursor Location in World (3D Space)
      • Level Editor
        • Select Actor Component via C++
      • Meta Specifiers
        • Reference
        • Edit Condition
        • Bind Widget
      • Rendering
        • Set Graphics Card Timeout
      • Sequencer
        • Project Default: Completion Mode
      • Slate
        • Default Editor Icons
        • Test Suite
        • Set Default Value for Slate Arguments
        • Cast Between Different Slate Classes
        • Set UObject Delegate for TAttribute<T>
      • Trace
        • Simple Line Trace
        • Complex Traces
          • ETraceTypeQuery
          • EObjectTypeQuery
      • UObject
        • "Config" Specifier Does not Work Properly in 5.4+
      • UPlugins
        • Loading Phases
      • UPROPERTIES
        • GetOptions (meta)
      • Viewport
        • Get Piloted Viewport Actor
        • Update Pivot Location
      • Water Plugin
        • General
        • C++ Summary
        • Details Customisation
        • Classes Overview
          • UWaterSplineMetadata
          • FWaterSplineComponentVisualizer
        • Water Meshes
    • Windows Notes
      • Get Around "This App Has Been Blocked For Your Protection"
      • Windows Keyboard Layout Boot Loop
      • Disable Copilot
      • Disable "Search the Web" in Windows Search
    • Visual Studio Notes
      • Turn Off Auto Brackets
      • Disable Unreal Engine Integration Log
  • BUY OSERO SUITE PRODUCTS
    • Fab
  • SOCIALS
    • YouTube
    • Rumble
    • Twitter/X
    • Instagram
    • LinkedIn
    • Jeren Osero Website
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On this page
  • [06 June 2025]: Hotfix 1.1a
  • [27 February 2025]: Update v1.1
  • [10 April 2024] Release v1.0
  1. Supported Assets
  2. Render Results Screen

Changelog

Changelog for the Osero Suite: Render Results Screen

Last updated 5 days ago

[06 June 2025]: Hotfix 1.1a

  • UI Fix: Fixed Osero Suite Icons

  • Renamed "Data Export Class" to "Data Handler Class" in Developer Settings to properly reflect functionality.

  • Upgraded to 5.6

[27 February 2025]: Update v1.1

  • Updated to UE5.5

  • Updated copyright notice

  • Updated code for consistency across all Osero Suite tools

    • This includes adding a sort function to the Osero Suite Menu so that the tools are always in the same order, not dependant on which order the plugins load

    • This includes updating code to new Osero Suite naming convention

    • Osero Suite logo in tool now opens the Jeren Osero website

    • All code for each engine version is in ALL plugin versions so it doesn't matter which engine version the plugin comes from, it should work for all (5.2+)

    • Resynced static functions across all Osero Suite tools so that they perform the same in every tool

  • Added Osero Suite "Header" to the Results Screen

    • Removed Documentation/Store Page/Icon from Render Details Panel

  • Added Osero Suite Footer

    • Moved "View Render Graph" to footer

      • "View Render Graph" is now disabled if only one job was rendered

    • Added new button "Open Contact Sheet"

    • Added plugin version to footer

  • Added icons to buttons throughout tool

  • Code optimisation and reworks

  • Bug fixes

    • Fixed bug in 5.4+ where settings didn't save to config properly

    • "Open in File Explorer" buttons are now platform-independant rather than Windows only

    • "Split Shots Into Folders" bool now updates output correctly if output ends in '/' and now removes {shot_name} key when ticked off

    • If two jobs/shots have the same name, the json now records them correctly

    • Fixed bug where opening a new render results window would not close the old one

    • Fixed bug where if a render results window is open when clicking render in the Movie Render Queue, the window will now close

  • Render Data

    • Added checks to json saving/loading to make sure the json is an Osero Suite json

    • Combined three saved jsons into one

    • Changed the save path to account for saving multiple jsons

    • Added new Data Handler Class that can be used to process data at the end of a render

      • Added example to Plugin's Content folder

  • Render Results Window

    • Added Project Name and Engine Version to Window Title

    • Modified the default Window size to fit the content a little better

    • Added ability to view the last n-renders (default to 10, can be changed in Project Settings)

    • Added new (experimental) Contact Sheet viewer to get a quick overview of the render ()

  • Render Details Panel

    • Added Project Name and Engine Version to Render Details Panel

    • Added tooltips to clarify what each data point means

    • Changed the "Copy" button back to a basic button

    • Added proper separators to the panel to make it easier to read

    • Documentation/Store Page/Icon moved to "Header"

  • Job/Shot Breakdown Panel

    • Added "No Shot Data Found" window when the loaded window cannot find any appropriate render data, rather than just leaving a blank screen.

    • Removed ugly pixellated Osero Suite logo from behind the shot results

    • Added backgrounds and separators to each job entry to make it easier to read

    • Added new tooltip when hovering a job/shot to view the data about that job/shot, including an image of the first frame (if the render is an image sequence) to make it easier to understand which shot is which

    • Cleaned up the buttons for each job to fit with a "UE5" look rather than a "UE4" look

    • Fixed the icon for "Open Line Graph" for individual jobs

    • "Open Line Graph" is disabled if there is only one shot for a job

  • Line Graph

    • Redesigned the Line Graph with better visuals

    • Added proper Osero Suite Header

    • Moved buttons to proper Osero Suite Footer

  • Project Settings

    • General

      • Added "Number of Renders to Keep" which will automatically delete any older render data once this number is reached

    • Accessibility

      • Fixed the Reset button to save to config correctly

      • Updated a couple of variable names

    • Added "Contact Sheet" Category

      • Added array to define file extensions to search for when opening a Contact Sheet

    • Added "Graphing" Category

      • Added ability to modify details of the Line Graph including colours and line thicknesses

    • Added "Automation" Category

      • Added option to not show the Render Results Window at the end of a render

      • Added Data Exporter class option ()

  • Updated documentation ()

[10 April 2024] Release v1.0

  • Status: Published

  • Release Date: 18 April 2024

  • Code Modules:

    • OS_RenderResultsEditor (Editor Only)

    • OS_RenderResultsRuntime (Runtime Module)

  • Network Replicated:

    • No (Not required as editor tool only)

  • Supported Development Platforms:

    • Windows

  • Key Features:

    • Adds a Render Results window to the Movie Render Queue that gets triggered when a render finishes

    • Shows how long a render took to finish, and how long each shot and sequence took

    • Adds two buttons:

      • Rerender All Shots: Rerenders all shots currently marked active

      • Rerender Failed Shots: Rerenders only the shots that did not render before the render was interrupted

    • Simple line graphs for visual display of render times

    • Buttons to browse to each level sequence in the Content Browser and to open the render output location in File Explorer

    • Adds an Output Directory Override variable to the render job for quick and easy modification of the output location for multiple jobs at once

    • Adds a Split Shots Into Folders variable to allow for quick organisation by rendering each shot into its own “Shot Name” subfolder in the output directory

    • As a bonus, having this plugin active also makes it so that the mouse cursor isn’t consumed by the rendering window so you can still use it without having to alt-tab away

    • Colours and date/time formats changeable in Project Settings

Marketplace Link:

Main Documentation:

See here for more information
see here
See here for more information
see here
https://docs.oserosuite.com/supported-assets/render-results-screen
https://www.unrealengine.com/marketplace/en-US/product/osero-suite-render-results-screen
https://jerenosero.com/osero-suite/render-results-screen/