Registering Editor Modes
FEditorModeRegistry::Get().RegisterMode<FShadersource_RoadToolEdMode>(FShadersource_RoadToolEdMode::EM_SH_RoadToolEditorModeId, LOCTEXT("Shadersource_RoadToolEdModeName", "SHADERSOURCE: Road Tool"), RoadToolIcon, true);
FEditorModeRegistry::Get().UnregisterMode(FShadersource_RoadToolEdMode::EM_SH_RoadToolEditorModeId);Last updated