Select Actor Component via C++
USelection* SelectedComps = GEditor->GetSelectedComponents();
SelectedComps->DeselectAll();
GEditor->SelectComponent(Component, true, true, true);
GEditor->NoteSelectionChange();Last updated
USelection* SelectedComps = GEditor->GetSelectedComponents();
SelectedComps->DeselectAll();
GEditor->SelectComponent(Component, true, true, true);
GEditor->NoteSelectionChange();Last updated