Osero Suite by Jeren Osero
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  • Osero Suite
  • About
  • Frequently Asked Questions
  • Support
  • Featured Assets
    • [FEATURED] Module Creator
  • Supported Assets
    • Module Creator
      • About
      • Changelog
      • How to Use (5.2+)
        • Tutorial
        • Accessing the Module Creator
        • UI Outline
        • Module Templates
        • Plugin Content
        • Project Settings
      • How To Use (Legacy 5.1)
      • Frequently Asked Questions
    • Plugin Sync Tool
      • About
      • Changelog
      • How to Use (5.2+)
        • Tutorial
        • Accessing the Plugin Sync Tool
        • UI Outline
        • Project Settings
      • How to Use (Legacy 5.1)
    • Render Results Screen
      • About
      • Changelog
      • How to Use (5.2+)
        • Tutorial
        • Making Sure the Plugin is Active
        • Movie Render Queue Job Additions
        • UI Outline
          • Render Results Window
          • Render Graph
          • Contact Sheet
        • Accessing Previous Render Results
        • Data Handler
        • Plugin Content
        • Project Settings
        • Code Reference
          • Classes
            • UOS_RRS_DataHandler
            • UOS_RRS_RenderDataLibrary
          • Structs
            • FOS_RRS_JobData
            • FOS_RRS_ResultData
            • FOS_RRS_ShotData
          • Enums
            • EOS_RRS_RenderResult
      • How to Use (Legacy 5.1)
  • TECHNICAL NOTES
    • Foreword
    • Unreal Engine Notes
      • Actor Components
        • Component Transforms
      • Blueprints
        • Add Function to Promotable Operator Nodes
      • Compile Errors
        • Implicit Capture of 'This' via '[=]' is Deprecated
        • Specified Type Modifiers Are Not Allowed Here
        • Static Function in Namespace Not Defined
        • Circular Dependency Detected
        • Inconsistent Dll Linkage
        • Overloaded Member Function Note Found (Compile Error in .gen File)
      • Debugging
        • UIAction.h Line 139
      • Details Customisation
        • Add External Property to Details Panel
        • Default Slate Styles
      • Ed Modes
        • Registering Editor Modes
      • Editor/Engine
        • Get Engine Version in C++
        • Extending the Editor with FExtender
      • Input
        • Get Key or Mouse Button in C++
        • Mouse Cursor Location in World (3D Space)
      • Level Editor
        • Select Actor Component via C++
      • Meta Specifiers
        • Reference
        • Edit Condition
        • Bind Widget
      • Rendering
        • Set Graphics Card Timeout
      • Sequencer
        • Project Default: Completion Mode
      • Slate
        • Default Editor Icons
        • Test Suite
        • Set Default Value for Slate Arguments
        • Cast Between Different Slate Classes
        • Set UObject Delegate for TAttribute<T>
      • Trace
        • Simple Line Trace
        • Complex Traces
          • ETraceTypeQuery
          • EObjectTypeQuery
      • UObject
        • "Config" Specifier Does not Work Properly in 5.4+
      • UPlugins
        • Loading Phases
      • UPROPERTIES
        • GetOptions (meta)
      • Viewport
        • Get Piloted Viewport Actor
        • Update Pivot Location
      • Water Plugin
        • General
        • C++ Summary
        • Details Customisation
        • Classes Overview
          • UWaterSplineMetadata
          • FWaterSplineComponentVisualizer
        • Water Meshes
    • Windows Notes
      • Get Around "This App Has Been Blocked For Your Protection"
      • Windows Keyboard Layout Boot Loop
      • Disable Copilot
      • Disable "Search the Web" in Windows Search
    • Visual Studio Notes
      • Turn Off Auto Brackets
      • Disable Unreal Engine Integration Log
  • BUY OSERO SUITE PRODUCTS
    • Fab
  • SOCIALS
    • YouTube
    • Rumble
    • Twitter/X
    • Instagram
    • LinkedIn
    • Jeren Osero Website
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On this page
  • Result Header
  • Render Details Panel
  • Job Breakdown Panel
  • Tooltips
  • "Header"
  • Footer
  1. Supported Assets
  2. Render Results Screen
  3. How to Use (5.2+)
  4. UI Outline

Render Results Window

Documentation for the Osero Suite: Render Results Screen update 1.1 (5.2+)

Last updated 2 months ago

Result Header

This is where the render result will be displayed. It will show one of four messages:

  • Render Successful: The whole render completed successfully and there were no crashes or interruptions.

  • Render Interrupted: Generally appears when the render is cancelled by the user (ie, the 'x' button was pressed on the render window).

  • Render Failure: Generally appears when there is a write failure. Ie, the render is trying to overwrite a read-only file or the render output location does not exist for a shot/job.

  • Render Error: Generally appears when a render crashes or finishes unsuccessfully.

Render Details Panel

  • Project Name: The project that this render data belongs to.

  • Engine Version: The engine version that this render data was recorded in.

  • Render Start Time: The date/time of when the render button was pressed.

  • Render End Time: When the render shut down or crashed.

  • Total Render Time: Total time it took to render the whole queue. This includes warmup and load times.

  • Copy: Copy the text in this panel to the platform clipboard so that it can be pasted somewhere else.

  • Show Individual Shot Times: Toggle individual shot time displaying in the Job Breakdown Panel.

Job Breakdown Panel

  1. Job/Sequence name.

  2. Total render time for this Job.

  3. Job/Shot breakdown showing the status of each Shot. If Show Individual Shot Times is ticked on in the Render Details Panel, the individual Shot times will be displayed here too.

  4. Browse to the output location of this Job in File Explorer.

  5. Browse to the Level Sequence for this Job in the Content Browser.

  6. Open a render graph showing the render times for all Shots in this Job. Note: This option is disabled if there are one or less shots in the Job.

Tooltips

When hovering a job or shot in the Job Breakdown Panel, a custom tooltip will be displayed, showing data about the Job/Shot, as well as its first rendered frame (if available).

"Header"

  1. Store Page: Opens the Fab Store Page for this tool in your web browser.

  2. Documentation: Opens the documentation page for this tool in your web browser.

  3. Osero Suite Symbol: Opens the Jeren Osero website in your web browser.

Footer

  1. Version Number: Shows the tool's current version number.

  2. Close Window: Closes this results window.

  3. Rerender All Shots: Rerender all shots in the render queue. Note: This option only appears when the window appears after a render, not when summoned from the Osero Suite Menu.

  4. Rerender Failed Shots: Rerender all shots not marked as successful, disabling all successful shots in the current render queue. Note: This option only appears when the window appears after a render, not when summoned from the Osero Suite Menu AND only if the render was not successful.

View Previous/Next Render: Cycle back and forth through all saved render data. The number of render data being saved can be set in Project Settings ().

View Render Graph: Opens a graph showing the render times of all jobs (). Note: This option is disabled if there are one or less jobs.

Open Contact Sheet: Opens a contact sheet of the current render data ().

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Show Individual Shot Times ticked off
Show Individual Shot Times ticked on