> For the complete documentation index, see [llms.txt](https://docs.oserosuite.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.oserosuite.com/supported-assets/render-results-screen/how-to-use-5.2+/making-sure-the-plugin-is-active.md).

# Making Sure the Plugin is Active

The Render Results Screen should be active by default if the plugin is enabled.

{% hint style="warning" %}
The Osero Suite: Render Results Screen uses a custom executor to record its data when rendering. This means that if you are using your own custom executor, this plugin likely isn't compatible out of the box. It can be modified to work with other executors, but a knowledge of C++ is required for that.
{% endhint %}

To verify that the plugin is active, go to **Edit** > **Project Settings...** > **Plugins** > **Osero Suite: Render Results Screen Settings** > **General** and make sure *Use Osero Suite Movie Render Pipeline Classes* is ticked on.

<figure><img src="/files/HfuP1vsUvM1jQvGXngqr" alt=""><figcaption></figcaption></figure>

When this tickbox is on, the plugin automatically sets, and verifies that, the executor and job classes are set to the classes from this plugin so that they don't have to be changed manually.

<figure><img src="/files/MaBnosoI1zWs6MyDECTf" alt=""><figcaption></figcaption></figure>
